Free collectible RPG · In closed testing
THE WORLDS ARE BREAKING.

SeamfallWORLDS COLLIDE

Build your five.
Hold the breach.

Summon heroes from shattered worlds, build a team of five and hold the breach. Painted Standard and rare Radiant forms, fair odds shown before every pull, and a story that never stops crossing.

Become a tester COMING LATERSteam
Want to join the Android closed test? Become a tester below and we'll email your invitation. iOS and Steam listings are coming later.
Vesper Thorn
Vesper Thorn
01 / THE CALL

When the seam opens,
every world answers.

Heroes are pulled from shattered realities. Their stories collide. Their next fight is yours.

Strangers.
Until the fight.

Twelve fractured worlds. Every hero painted twice — once in Standard, once in a limited Radiant form.

Orra BellwetherOrra BellwetherLegendary
Kael SolvaneKael SolvaneLegendary
Rhea CoilmarkRhea CoilmarkLegendary
Vesper ThornVesper ThornEpic
Nox BellwritNox BellwritEpic
Corven QuillwickCorven QuillwickEpic
Mara FlintMara FlintRare
Sivra VelkSivra VelkRare

20 heroes and counting — each with a full Standard, Radiant, Mastered and Mastered Radiant progression.

Your next crossing

A look inside Seamfall: assemble your company and explore the crossing. Captured with preview data; the game is in closed testing.

Swipe to see more of the crossing.

Seamfall journey through the Drowned Causeway, with a painted route and your company of five
Explore the Drowned Causeway
Seamfall menu with painted destination emblems and the current resource bar
Find your next crossing

Collect a world.
Command five.

Across the seam, every hero has a place in your five.

Summon & collect

Twelve fractured worlds, each hero with a painted Standard and a limited Radiant form — once they're gone, they're gone.

Build your team

Front and back rows, targeting rules, two equip-card slots per hero. Fuse duplicates to rank up and unlock mastered art.

Fight everywhere

The story route and crossing map, the Daily Gauntlet, weekly World Boss weekends, and async ranked clashes.

Play together

Join a guild, chat, trade potions at the trade post, and share battle replays with a code.

Fair by design

Odds, pity, and Radiant supply are shown before every pull — nothing hidden behind the curtain.

Free to play

Play for free, with no ads. Earn heroes and resources through play, with optional purchases available.

Twelve worlds. One breach.

Every world has its own tone, its own heroes, and its own accent that bleeds through the interface.

Dark-Fantasy

Veilblades and thrones cast in shadow. Every victory costs something.

Pastiche

Verdant roads and guardians who stand firm where worlds meet.

Western

Sun-scoured frontiers, quickdraw duels, and debts paid in ash.

Static

Stormwrights and coiled lightning — a world that never stops moving.

Bonehollow Wilds

A prehistoric frontier where fossil giants still remember they were alive.

Amberdune Reliquary

Sealed ruins and verdigris guardians, keeping something dangerous asleep.

Grave March

Funeral bronze and processional bells — a people who carry their dead, and their memories, forward.

Solar Myth

Broken sun rings and scaled fists. Discipline is the only thing holding the light back.

Lantern Archive

Brass instruments and folded charts — knowledge worth killing to keep, and to steal.

Drowned Empire

Coral bone and weathered officer coats. The fleet never got the order to stand down.

Iron Revolt

Riveted coats and battered banners. The engineers who built the empire now besiege it.

Cinderhorn Steppe

Across ash-grey grasslands, horned clans follow migrating spirit-herds. Sacred wildfires clear the way for what comes next.

Home of Bramm Ashhorn, the Steppe Breaker
Bramm Ashhorn, a horned warrior carrying an ember-edged cleaver-axe